Originally Hunger wasn’t the only “event” during the dungeon, there were a couple more events which could randomly happen during the dungeon. Eventually characters with such mechanics were added, but not all classes had such innate bonuses that go beyond effects on their skills, and the "Class Bonuses" section was removed. These were planned to explain various bonuses unique to a class, like the Antiquarian's unique loot, even though she was added much later. Heroes' information panels used to have a blank section called "Class Bonuses". The old barks for Abomination and Religious classes refusing to work with each other also still exist in the localization. info file so that she's no longer tagged that way. While this seems normal, since religion in its final form ended up working through tags on each character, it is impossible for the Vestal to not be religious unless one modifies her.
The last part can be modded in or replicated into a modded character.Ī camping skill for the Vestal class mentions working only if the Vestal is religious. info files (Detailing stats and other such information) that specify if a character is religious or not, the ability to make camping skills trigger certain effects when used on religious/non-religious characters, and formerly a restriction preventing the Abomination class from going into a quest alongside religious characters. All that remains by now is the tags within character's. Religion was a scrapped system that was supposed to affect heroes more than it ended up doing, according to the developers and some bits of content spread out mostly in the localization. 8.2 Sacrificial Stone's Unused Interactionsĭiscontinued / Unused / Watered-Down Mechanics Religion.2 Discontinued / Unused / Watered-Down Mechanics.